teamLab, 2016, Digital Work, 6 channels, Continuous Loop
The movement of waves in water is simulated in a computer-generated three-dimensional space. The water is expressed as a continuous body after calculating the interactions of hundreds of thousands of particles. To visualize the waves, the behavior of the particles on the water was then extracted and lines were drawn in relation to the movement of the particles. The wave created in a 3-D virtual space is then turned into an artwork in accordance with what teamLab refers to as ultrasubjective space.
In premodern Japanese painting, oceans, rivers, and other bodies of water were expressed as a series of lines. These lines give the impression of life, as though water was a living entity.
This form of expression leads us to question why premodern people sensed life in rivers and oceans. Also, why did they behave as if they themselves were a part of nature? Perhaps something can be discovered by fusing the fixed objective world of today’s common knowledge with the subjective world of premodern people.
While viewing this artwork, if we feel a sense of life in the collection of lines—what can be called the subjective world of premodern people—then perhaps this is one aspect of objective recognition.
When viewing this artwork, as opposed to watching waves shot with a video camera, people may feel that the barrier between themselves and the waves disappears. They feel immersed in the work, perhaps even feeling life in the collection of lines, as if the waves are luring them in. Perhaps we can find a connection to the way premodern Japanese people perceived the world and consequently behaved toward the world.